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10 games that marked the development of PC game graphics (Part 1)

Take a look at 10 games that play an important role and their contributions to the field of computer game graphics.

Computer graphics have grown tremendously in recent decades. Through simple 2D games such as Commander Keen, Wolfenstein or Doom famous in the 1990s until Crysis with “terrible” graphics in 2007, developers have been constantly innovating and creating creations to bring true experiences.

In this article we invite you to take a look at 10 games that play an important role and their contributions to the field of computer game graphics.

Commander Keen (1990)

This is one of the first travel games for PC, and people often compare Commander Keen as Mario for computers. The game was developed by Apogee Software for MS-DOS.

Today we look no longer interested in the game, but at the time this game marked a major step forward in the gaming industry. Commander Keen also uses a technique called “adaptive tile refresh” to create a smooth transition effect as the character moves.

The game engine is a software framework designed to make game development easier. Currently, games on computers, mobile phones or consoles use game engine types.

Key features of a game engine include the ability to draw 2D or 3D images, the ability to detect collisions or physical interactions (and how to respond), sound, scripting, action, artificial intelligence, networking, network gaming, memory management, threaded processing, localization support… By taking advantage of game engines, game cost and time can be significantly reduced and easily carried over to different platforms.

Sim City 2000 (1993)

Maxis Software was a game making company founded in 1987 and they have built their name with the extremely popular The Sim and SimCity series to this day. Maxis Software has written its games using a technique called isometric perspective. It allows users to slightly change the viewing angle during the game to see different details of the environment.

Imagine being able to turn around the city in SimCity to see different sides of tall buildings. “Isometric” is also known by other names such as “3/4” or “2.5D view”. On July 28, 1997, Maxis Software was acquired by EA Games.