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13 false prophecies about PC gaming in the past decade (Part 1)

In the past few years, you will more or less have heard the information, the “solid” statements on the gaming forums, or in the gaming community that “PC master race is dead”, “PC gaming is out of date”, “anyone who plays PC games is outdated”, and actually, until now, PC gaming is still living well, if not healthy.

The reason people are so angry is because over the past decade, there have been many events that have made PC gaming “die and die” five times seven times, such as generations of gaming consoles. launch, pirated PC game downloads, laptop & smartphone configurations are getting stronger year by year.

Here are 13 times the gaming PC was “prophesied” that would die in more than a decade.

2009

Gizmodo: Goodbye desktop PC, you’re so bad already

A report shows that sales of desktops are on the decline at this point, and laptop sales are on the rise. Plus reading the wrong statistics, it was more than enough to declare that the desktop PC would not live any longer.

CNET: Alienware M17x is the best gaming laptop currently, do we still need to use the desktop to play PC games?

At that time, the Alienware M17x was a very cool gaming laptop that cost about 5000 USD and can handle all AAA games. This means the desktop PC will disappear, and with it the PC game. However, a laptop is a computer, and if we don’t play PC games on a gaming laptop, what will we play now?

Chipchick: PC Gaming is dying, but consoles are not the culprit, but it is too difficult to buy PC game discs.

Before online shopping became popular, PC gamers had to go to the disc shop, and this was the source of Chipchick’s statement. In fact, up to now buying a game disc still has certain difficulties, especially for those who have a slow internet connection, but somehow PC gaming is still going on today.

How will PlayStation 5 affect the future of PC Gaming?

Competition is an essential part of life. With the arrival of PS5, PC Gaming will surely have to race fiercely. In the end, the one who benefits the most is gamer.

The current generation of gaming consoles is helping to make PC gaming “spring”, and whether the next-generation PlayStation 5 will help PC gaming thrive?

At first glance, over the years, it seems like such a plausible theory. Games are becoming increasingly complex, often costing tens of millions of dollars to create.

Developers and publishers are interested in selling as many copies as possible, which means they target the mid-range PC market. And with gaming consoles that have been in existence for five years or more, a lot of games have to be ‘in the water’ to ensure that those consoles can still run them. Or for some reason.

How many PC gamers are really using modern hardware platforms?

Relying on hardware surveys Steam can provide the fastest look for PC gaming hardware in general. Based on Steam’s survey, about half of current Steam computers have a graphics card that is more or less powerful than the GPU in PS4.

PS4 is five years old and 35% of Steam’s GPU is equal to or faster than PS4 Pro. In addition, 40% of the computers surveyed were running CPUs clocked below 3GHz and 82% were 2-core or 4-core processors.

In other words, if gaming consoles are not used to play PC games, they are only part of the equation. Old and slower PCs are also partly to blame, because they are at least two-thirds of those who have purchased new computers, with increasingly complex configurations. The good news is that “mid-range PCs” are also getting faster.

13 percent of all Steam PC surveyed had GPUs not equal to PS4 Pro, but obviously faster than it. That’s about 20 million gamers and the number of PCs in this elite group is growing, it’s up two percent since the beginning of 2019 and is likely to reach 20% or more of total PC gamers by the end of this year.

By the time PS5 arrived, more than a quarter of gaming PCs were able to provide the same performance.

10 games that marked the development of PC game graphics (Part 2)

Wolfenstein 3D (1992)

For those who have played the game since the 90s, few people can forget the game “shoot Nazi” or “Rambo”. Wolfenstein 3D was developed based on John Carmack’s Wolfenstein power supply, which makes use of ray casting to create graphical objects in the game.

It also helps to draw geometric shapes by using algorithms to give a three-dimensional feel. Actually, Wolfenstein 3D is not really “3D” as it is today, but it was still very impressive at the beginning of the era of computer boom.

John D. Carmacksinh August 20, 1970. He is a game developer and co-founder of Id Software. Carmack led the way in writing such popular titles as Common Keen, Wolfenstein 3D, Doom, Quake, Rage and others.

Carmack is best known for his contributions in innovating 3D graphics, such as the Carmack Reverse algorithm to create shading. He also likes missiles and spacecraft, so he founded and concurrently served as chief engineer of Armadillo Aerospace. In August 2013, Carmack became Chief Technology Officer for Oculus VR.

Doom (1993)

Based on the Doom engine – also developed by Carmack – this Doom game is extremely popular and has a lot of fans around the world. At the time of launch, the game represented a huge leap forward compared to the previous Wolfenstein engine.

As a result, Doom has more advanced 3D graphics features, every surface in the game is covered with patterns or colors, the lighting of each area is also different, the color is also more diverse. But the real innovation of Doom is that the game can run on hardware without having to be too strong because the developer has applied many tricks to reduce the level of resource consumption.

Quake (1996)

This is considered the most important game at the time 1996 in the field of computer graphics. Unlike Doom and Wolfenstein, Quake’s engine builds polygonal models based on sprites (2D images are often used to describe moving objects without affecting the surrounding environment).

Quake also started to apply true 3D game design with pre-set lighting, and users can also refine the game through the installation of mods. Quake was later upgraded to support OpenGL3D and by 1998 it supported hardware acceleration.