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Tag Archives: OpenGL
Quake II (1997)
Although not as breakthrough as the first version, Quake II is still an important factor in the development history of the graphics industry because it has support for OpenGL and discrete graphics. Quake II is also improved over its predecessor by supporting the skybox-like environment combined with light colors to make the space more beautiful in the game.
Open Graphics Library is a collection of programming functions (APIs) for building 2D and 3D vector graphics. It supports multiple platforms and is often used to help software or games interact with the GPU, thereby achieving hardware-accelerated performance.
The Unreal power pack used in the Unreal game represents an alternative to the Quake engine. Unreal initially used API Glide functions to accelerate with hardware, later it also added support for OpenGL and Direct3D. Quake and Unreal continued to be strong competitive games on the market in terms of graphic techniques for the next decade.
Doom 3 (2004)
Id Software is an important part of the history of PC graphics, and Doom 3 continues to be such a product with the adoption of the Tech 4 engine id. The best feature of Doom 3 is the ability to merge light and shadow.
It also no longer uses the lighting technique first, instead the light will be calculated in real time and this helps create shadows for almost every surface and object in the game. The game also has a bump mapping technique to make polygons look more detailed.
Half-Life 2 (2004)
This game seems to be destined to be the most attractive game of all time because of the story and gameplay, but it also contributes a lot to the computer graphics industry thanks to the Source engine.
This power supply has many improvements compared to the previous Havok physical power supply to bring the physical properties to the characters in the game. Half-Life 2 also has the ability to render lights and cast shadows at high speed.
Developed based on the CryEngine power source for the previous Far Cry game, Crytek created CryEngine 2 to write the famous Crysis game. As a result, this game has quickly become a benchmark tool for PC power.
By 2007, if you set the maximum game configuration, almost no ordinary computer will play this game. One of the most notable features of Crisis or CryEngine 2 is the improved physical interaction recognition power supply and many good lighting effects.
Above are 10 games that marked the development of PC game graphics throughout history.