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Machine performance plays an important role in the development of games
With the era of quantum computing coming close, the evolution of eSports will become a platform, or more accurately, an extremely important design for the next generation of PCs. This means it is also more flexible and easier to upgrade.
For manufacturers who put customers (businesses and casual users) first, they need to find new approaches to meet the rigorous needs of eSports and gamers. Besides, they should also look at what the era of computers is about to require in order to have the best preparation for the future.
Invest to succeed
The rapid growth of eSports is also attracting a lot of investment through advertising, sponsorship as well as other partners such as athletes, tournaments, or major events around the world. These investments are creating momentum for eSport and the gaming industry to thrive in the future.
Among them, the biggest beneficiaries probably have to mention PC manufacturers when they are provided with too many opportunities to promote their innovations and products to the gaming community through live events or other communication channels.
Newzoo said that funding for eSports will increase sharply, reaching $ 655 million by 2020. For gamers, this will be an opportunity to develop your passion as well as your skills, and some people may even turn gaming into a serious job to earn their own income like any other career
Sponsors also have a certain influence on gamers and eSports
For advertisers, they have yet another source of potential customers. As for PC manufacturers, they stand an opportunity not to be missed to better understand customers, create better products, and promote the development of the entire industry.
Without the comments and feedback from the gaming community, manufacturers will lose an important source of information to improve and upgrade their products.
Sticking to the plan leads to success
After all, the collaborative development between the computer industry and eSports has opened up a series of new opportunities for a wide range of audiences, including players, brands around the world, or even fans. of other sports (gaming is also considered a sport already). But how successful this relationship will depend a lot on the effort that comes from both sides including PC makers and the eSport community.
If you are interested, you can download the OnLive client to try out the experience (currently the OnLive client supports Windows, Mac, Android, some smart TVs, and a dedicated device to play games on the OnLive system).
However, you can play the full version of each game for 30 minutes, a period just enough to feel the smoothness, image quality, and game lag.
OnLive’s biggest rival is Gaikai. Gaikai once used their technology to provide game demos that you can play in the browser a much easier way for gamers to try the game before deciding whether to buy or not. However, after Gaikai was acquired by Sony in July last year for $ 380 million, the feature was disabled.
Sony’s acquisition of Gaikai indicates that it will participate in Cloud gaming in the future. Some rumors say Sony may use Gaikai to bring its PlayStation 4 games “to the cloud”. Other rumors claim that they can use Gaikai to stream PS3 games to PS4.
Future of Cloud gaming
So far, Cloud gaming has not been called success. The number of OnLive customers speaks for that. However, with the acquisition of Gaikai Sony shows that the “big” are very interested in this technology.
Nvidia recently introduced Project Shield, an Android-based handheld gaming console that enables PC gaming to stream from a computer to play on this machine (PCs must use Nvidia’s graphics cards).
Nvidia’s idea is that users only need a gaming PC, then they can use the computer’s hardware to play games on TV (The back of Project Shield has a micro HDMI port for outputting images and sound. TV), or a handy handset like Project Shield itself.
Game latency on Project Shield will also be lower because you are streaming the game through the home network. If these devices are connected via the intranet, the bandwidth problem will also be overcome. Nvidia seems to be very interested in their idea because this will take advantage of the strengths and overcome weaknesses of Cloud gaming.
It can be seen that it is difficult to predict whether Cloud gaming is the future of PC games or not, but the fact now is that cloud-based game services have not shown signs of development strong enough to “destroy” PC games or consoles, like tablets can’t replace computers. However, in some cases it will still be an interesting and rewarding option.
When playing games in the traditional way, maybe some games will require the player to download a large amount of data to the device, maybe 10 GB or 20 GB, before you can play.
Meanwhile, cloud-based games will allow you to play games immediately, because the server has pre-installed games on it.
Easy to follow
You can easily follow professional game matches without having to install them.
Limit game … pirated
This is a benefit, but obviously for … the publisher. Since the game runs on remote servers instead of running directly on the user’s computer, there is almost no way to play pirated games.
Limitations of games cloud background
Despite many advantages as above, but cloud game also has its limitations as follows.
The videos we watch on YouTube are often compressed videos to save bandwidth. For the same purpose, the gameplay videos that you receive from cloud game services will also be compressed. As a result, the image you receive will not be as sharp and detailed as it was when rendering on PCs with powerful hardware.
Cloud gaming requires huge amounts of bandwidth. Playing cloud games via the OnLive service on the smart TV may consume up to 3 GB of bandwidth per hour. Imagine if the demand for cloud gaming increased, the amount of bandwidth required would be extremely large.
This is hard to avoid. The game will respond much faster to the commands you give when playing games on a PC than when playing through Cloud gaming. This is about the nature of the technology. The images in the game must be rendered and compressed on cloud servers before being transmitted to the player’s device.
Unable to play games … pirated
In contrast to the interests for the publisher mentioned above, it is limited to gamers.
Requires high internet speed
Playing games via the “cloud” requires you to have a strong internet connection, which is currently not popular.
Cloud Gaming today
Currently, many cloud-based game services have been launched and put into operation. OnLive is one of the most talked about services, although their number of customers so far is still very small.
According to a report, before the restructuring in August last year, the number of people using this service was only 1800 people. So far, OnLive has received good feedback on latency and quality Count images. At the same time, with a properly configured PC or console, the OnLive experience is also great.
ESA figures have proven: the classic PC gaming genre is “dropping the radio”.
They say that the decline in sales of classic games (both in digital terms) has been neglected because casual gaming sales are increasing rapidly, and this is a sign that classic gaming PCs are dying. This is a case of not reading carefully the chart but went indiscriminately saying that only later casual games to play, not classic games anymore. If that’s the case, then there is now Angry Birds 6 instead of Civilization 6.
PC gaming will die a death without anyone noticing
This site assumes that PC gaming will be overwhelmed by consoles, and eventually gamers will choose to buy it console instead of a new video card.
At the same time, the article also lists all kinds of causes that cause PC gaming to die, such as illegal game downloads, consoles becoming popular, the PC community is fragmented. Especially taking the excuse of Blizzard to bring Diablo 3 up consoles so they will leave the PC, thereby causing the platform to be “evaporated” in the future.
Gameskinny: Illegal game downloads are killing PC gaming
This page said that if gamers do not take specific actions to limit the download of illegal games, sooner or later PC gaming will die. This is a common opinion collected from many different developers. Of course the problem of downloading pirated games is a big and important problem that needs to be addressed; But when it comes to making PC gaming wither, it’s a bit … “overkill”.
Wired: PC gaming will be “one go away”
This article is based on a report that Apple is selling a lot of iPhones, while PC sales are not as satisfactory as expected. From this scratch report, Wired has drawn the conclusion that this phen, the PC will … die, and die. It’s probably because Wired thought that people who bought iPhones wouldn’t buy more PCs, so that conclusion was solid.
MarketWatch: PC gaming is on the decline, and it should be
MarketWatch thinks that PC games are getting boring, repetitive, and most importantly, it’s like a slot machine. However, this article gives examples that are superficial, subjective, and somewhat unfounded. In short, the general idea of this article is “because I don’t find PC gaming as exciting as it used to be, it means it’s dying.”
Looking back, it’s undeniable that PC gaming has many problems that need to be solved. But we should also remember that nothing in this world is perfect. PC gaming will continue to live long and growing to serve the gaming community, just like the adage: “Dogs bark and the people go on.”
Midlife Gamer: With the rapid development of the Internet, PC gaming will flash and then … shut off.
In the article on this page, there are many reasons why PC gaming comes to a dead end including downloading pirated games, lacking gaming servers, players still hesitating to buy digital games at original prices, developers are “lazy”. Optimized for many configurations, and much more.
Kinect creator: Now few people play FPS shooting games on PC.
Kinect creator Kudo Tsunoda said the Halo series has successfully completed the task of transforming the FPS genre into the console platform, so gamers are no longer interested in FPS games on PC.
Currently, there are still many FPS games released on both PC platforms and consoles such as the Call of Duty series, Battlefield series, or even more recently, Halo has also landed on the PC, and both are in harmony, neither side kills either. As for Kinect … is a different story.
ZDNET: Put aside your gaming PC, buy a console to play.
ZDNET said that because digital games are going into a recession in the next 10 years (because gamers can’t sell games to others), consoles will rise to the top and PCs are just to kill time. Now it is not only very popular but also a lot of “markets” that sell digital games on PCs like Steam, Origin, Battle.net, Epic Games Store.
Cinema Blend: No more arguing, PC gaming will definitely die.
This claim is based on a report by PwC (PricewaterhouseCoopers – one of the 4 largest auditing firms in the world), that the PC gaming retail market has no signs of development, and PC games are also loaded. more pirated.
The shortcoming of Cinema Blend lies in that while the retail market for PC games has decreased, the digital PC game segment is growing. And whether you buy a disc or buy a digital key, you need a PC to play games anyway?
TGDaily: PC gaming is dying, even id Software recognizes that.
After the Rage disaster launch on the PC platform, id Software (known for the Doom and Quake series) blamed drivers for NVIDIA and AMD, saying that the PC was not the main platform, and the console would attract more gamers than PC.
Competition is an essential part of life. With the arrival of PS5, PC Gaming will surely have to race fiercely. In the end, the one who benefits the most is gamer.
The current generation of gaming consoles is helping to make PC gaming “spring”, and whether the next-generation PlayStation 5 will help PC gaming thrive?
At first glance, over the years, it seems like such a plausible theory. Games are becoming increasingly complex, often costing tens of millions of dollars to create.
Developers and publishers are interested in selling as many copies as possible, which means they target the mid-range PC market. And with gaming consoles that have been in existence for five years or more, a lot of games have to be ‘in the water’ to ensure that those consoles can still run them. Or for some reason.
How many PC gamers are really using modern hardware platforms?
Relying on hardware surveys Steam can provide the fastest look for PC gaming hardware in general. Based on Steam’s survey, about half of current Steam computers have a graphics card that is more or less powerful than the GPU in PS4.
PS4 is five years old and 35% of Steam’s GPU is equal to or faster than PS4 Pro. In addition, 40% of the computers surveyed were running CPUs clocked below 3GHz and 82% were 2-core or 4-core processors.
In other words, if gaming consoles are not used to play PC games, they are only part of the equation. Old and slower PCs are also partly to blame, because they are at least two-thirds of those who have purchased new computers, with increasingly complex configurations. The good news is that “mid-range PCs” are also getting faster.
13 percent of all Steam PC surveyed had GPUs not equal to PS4 Pro, but obviously faster than it. That’s about 20 million gamers and the number of PCs in this elite group is growing, it’s up two percent since the beginning of 2019 and is likely to reach 20% or more of total PC gamers by the end of this year.
By the time PS5 arrived, more than a quarter of gaming PCs were able to provide the same performance.