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Machine performance plays an important role in the development of games
With the era of quantum computing coming close, the evolution of eSports will become a platform, or more accurately, an extremely important design for the next generation of PCs. This means it is also more flexible and easier to upgrade.
For manufacturers who put customers (businesses and casual users) first, they need to find new approaches to meet the rigorous needs of eSports and gamers. Besides, they should also look at what the era of computers is about to require in order to have the best preparation for the future.
Invest to succeed
The rapid growth of eSports is also attracting a lot of investment through advertising, sponsorship as well as other partners such as athletes, tournaments, or major events around the world. These investments are creating momentum for eSport and the gaming industry to thrive in the future.
Among them, the biggest beneficiaries probably have to mention PC manufacturers when they are provided with too many opportunities to promote their innovations and products to the gaming community through live events or other communication channels.
Newzoo said that funding for eSports will increase sharply, reaching $ 655 million by 2020. For gamers, this will be an opportunity to develop your passion as well as your skills, and some people may even turn gaming into a serious job to earn their own income like any other career
Sponsors also have a certain influence on gamers and eSports
For advertisers, they have yet another source of potential customers. As for PC manufacturers, they stand an opportunity not to be missed to better understand customers, create better products, and promote the development of the entire industry.
Without the comments and feedback from the gaming community, manufacturers will lose an important source of information to improve and upgrade their products.
Sticking to the plan leads to success
After all, the collaborative development between the computer industry and eSports has opened up a series of new opportunities for a wide range of audiences, including players, brands around the world, or even fans. of other sports (gaming is also considered a sport already). But how successful this relationship will depend a lot on the effort that comes from both sides including PC makers and the eSport community.
Midlife Gamer: With the rapid development of the Internet, PC gaming will flash and then … shut off.
In the article on this page, there are many reasons why PC gaming comes to a dead end including downloading pirated games, lacking gaming servers, players still hesitating to buy digital games at original prices, developers are “lazy”. Optimized for many configurations, and much more.
Kinect creator: Now few people play FPS shooting games on PC.
Kinect creator Kudo Tsunoda said the Halo series has successfully completed the task of transforming the FPS genre into the console platform, so gamers are no longer interested in FPS games on PC.
Currently, there are still many FPS games released on both PC platforms and consoles such as the Call of Duty series, Battlefield series, or even more recently, Halo has also landed on the PC, and both are in harmony, neither side kills either. As for Kinect … is a different story.
ZDNET: Put aside your gaming PC, buy a console to play.
ZDNET said that because digital games are going into a recession in the next 10 years (because gamers can’t sell games to others), consoles will rise to the top and PCs are just to kill time. Now it is not only very popular but also a lot of “markets” that sell digital games on PCs like Steam, Origin, Battle.net, Epic Games Store.
Cinema Blend: No more arguing, PC gaming will definitely die.
This claim is based on a report by PwC (PricewaterhouseCoopers – one of the 4 largest auditing firms in the world), that the PC gaming retail market has no signs of development, and PC games are also loaded. more pirated.
The shortcoming of Cinema Blend lies in that while the retail market for PC games has decreased, the digital PC game segment is growing. And whether you buy a disc or buy a digital key, you need a PC to play games anyway?
TGDaily: PC gaming is dying, even id Software recognizes that.
After the Rage disaster launch on the PC platform, id Software (known for the Doom and Quake series) blamed drivers for NVIDIA and AMD, saying that the PC was not the main platform, and the console would attract more gamers than PC.
Quake II (1997)
Although not as breakthrough as the first version, Quake II is still an important factor in the development history of the graphics industry because it has support for OpenGL and discrete graphics. Quake II is also improved over its predecessor by supporting the skybox-like environment combined with light colors to make the space more beautiful in the game.
Open Graphics Library is a collection of programming functions (APIs) for building 2D and 3D vector graphics. It supports multiple platforms and is often used to help software or games interact with the GPU, thereby achieving hardware-accelerated performance.
The Unreal power pack used in the Unreal game represents an alternative to the Quake engine. Unreal initially used API Glide functions to accelerate with hardware, later it also added support for OpenGL and Direct3D. Quake and Unreal continued to be strong competitive games on the market in terms of graphic techniques for the next decade.
Doom 3 (2004)
Id Software is an important part of the history of PC graphics, and Doom 3 continues to be such a product with the adoption of the Tech 4 engine id. The best feature of Doom 3 is the ability to merge light and shadow.
It also no longer uses the lighting technique first, instead the light will be calculated in real time and this helps create shadows for almost every surface and object in the game. The game also has a bump mapping technique to make polygons look more detailed.
Half-Life 2 (2004)
This game seems to be destined to be the most attractive game of all time because of the story and gameplay, but it also contributes a lot to the computer graphics industry thanks to the Source engine.
This power supply has many improvements compared to the previous Havok physical power supply to bring the physical properties to the characters in the game. Half-Life 2 also has the ability to render lights and cast shadows at high speed.
Developed based on the CryEngine power source for the previous Far Cry game, Crytek created CryEngine 2 to write the famous Crysis game. As a result, this game has quickly become a benchmark tool for PC power.
By 2007, if you set the maximum game configuration, almost no ordinary computer will play this game. One of the most notable features of Crisis or CryEngine 2 is the improved physical interaction recognition power supply and many good lighting effects.
Above are 10 games that marked the development of PC game graphics throughout history.
Take a look at 10 games that play an important role and their contributions to the field of computer game graphics.
Computer graphics have grown tremendously in recent decades. Through simple 2D games such as Commander Keen, Wolfenstein or Doom famous in the 1990s until Crysis with “terrible” graphics in 2007, developers have been constantly innovating and creating creations to bring true experiences.
In this article we invite you to take a look at 10 games that play an important role and their contributions to the field of computer game graphics.
Commander Keen (1990)
This is one of the first travel games for PC, and people often compare Commander Keen as Mario for computers. The game was developed by Apogee Software for MS-DOS.
Today we look no longer interested in the game, but at the time this game marked a major step forward in the gaming industry. Commander Keen also uses a technique called “adaptive tile refresh” to create a smooth transition effect as the character moves.
The game engine is a software framework designed to make game development easier. Currently, games on computers, mobile phones or consoles use game engine types.
Key features of a game engine include the ability to draw 2D or 3D images, the ability to detect collisions or physical interactions (and how to respond), sound, scripting, action, artificial intelligence, networking, network gaming, memory management, threaded processing, localization support… By taking advantage of game engines, game cost and time can be significantly reduced and easily carried over to different platforms.
Sim City 2000 (1993)
Maxis Software was a game making company founded in 1987 and they have built their name with the extremely popular The Sim and SimCity series to this day. Maxis Software has written its games using a technique called isometric perspective. It allows users to slightly change the viewing angle during the game to see different details of the environment.
Imagine being able to turn around the city in SimCity to see different sides of tall buildings. “Isometric” is also known by other names such as “3/4” or “2.5D view”. On July 28, 1997, Maxis Software was acquired by EA Games.