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If you are interested, you can download the OnLive client to try out the experience (currently the OnLive client supports Windows, Mac, Android, some smart TVs, and a dedicated device to play games on the OnLive system).
However, you can play the full version of each game for 30 minutes, a period just enough to feel the smoothness, image quality, and game lag.
OnLive’s biggest rival is Gaikai. Gaikai once used their technology to provide game demos that you can play in the browser a much easier way for gamers to try the game before deciding whether to buy or not. However, after Gaikai was acquired by Sony in July last year for $ 380 million, the feature was disabled.
Sony’s acquisition of Gaikai indicates that it will participate in Cloud gaming in the future. Some rumors say Sony may use Gaikai to bring its PlayStation 4 games “to the cloud”. Other rumors claim that they can use Gaikai to stream PS3 games to PS4.
Future of Cloud gaming
So far, Cloud gaming has not been called success. The number of OnLive customers speaks for that. However, with the acquisition of Gaikai Sony shows that the “big” are very interested in this technology.
Nvidia recently introduced Project Shield, an Android-based handheld gaming console that enables PC gaming to stream from a computer to play on this machine (PCs must use Nvidia’s graphics cards).
Nvidia’s idea is that users only need a gaming PC, then they can use the computer’s hardware to play games on TV (The back of Project Shield has a micro HDMI port for outputting images and sound. TV), or a handy handset like Project Shield itself.
Game latency on Project Shield will also be lower because you are streaming the game through the home network. If these devices are connected via the intranet, the bandwidth problem will also be overcome. Nvidia seems to be very interested in their idea because this will take advantage of the strengths and overcome weaknesses of Cloud gaming.
It can be seen that it is difficult to predict whether Cloud gaming is the future of PC games or not, but the fact now is that cloud-based game services have not shown signs of development strong enough to “destroy” PC games or consoles, like tablets can’t replace computers. However, in some cases it will still be an interesting and rewarding option.
When playing games in the traditional way, maybe some games will require the player to download a large amount of data to the device, maybe 10 GB or 20 GB, before you can play.
Meanwhile, cloud-based games will allow you to play games immediately, because the server has pre-installed games on it.
Easy to follow
You can easily follow professional game matches without having to install them.
Limit game … pirated
This is a benefit, but obviously for … the publisher. Since the game runs on remote servers instead of running directly on the user’s computer, there is almost no way to play pirated games.
Limitations of games cloud background
Despite many advantages as above, but cloud game also has its limitations as follows.
The videos we watch on YouTube are often compressed videos to save bandwidth. For the same purpose, the gameplay videos that you receive from cloud game services will also be compressed. As a result, the image you receive will not be as sharp and detailed as it was when rendering on PCs with powerful hardware.
Cloud gaming requires huge amounts of bandwidth. Playing cloud games via the OnLive service on the smart TV may consume up to 3 GB of bandwidth per hour. Imagine if the demand for cloud gaming increased, the amount of bandwidth required would be extremely large.
This is hard to avoid. The game will respond much faster to the commands you give when playing games on a PC than when playing through Cloud gaming. This is about the nature of the technology. The images in the game must be rendered and compressed on cloud servers before being transmitted to the player’s device.
Unable to play games … pirated
In contrast to the interests for the publisher mentioned above, it is limited to gamers.
Requires high internet speed
Playing games via the “cloud” requires you to have a strong internet connection, which is currently not popular.
Cloud Gaming today
Currently, many cloud-based game services have been launched and put into operation. OnLive is one of the most talked about services, although their number of customers so far is still very small.
According to a report, before the restructuring in August last year, the number of people using this service was only 1800 people. So far, OnLive has received good feedback on latency and quality Count images. At the same time, with a properly configured PC or console, the OnLive experience is also great.
Cloud games have many advantages but also exist many weaknesses. Cloud gaming is a concept that was born a long time ago but so far not many people have envisioned it.
Overall, the idea of this technology is to take all the processing tasks that gamers had previously needed on PCs, on “cloud” servers, eliminating the need for a powerful gaming PC, have discrete graphics card; or gaming consoles today.
Cloud games have many similarities with video streaming technology, but the difference is that cloud games have interaction and video streams are not. Basically, the cloud-based game server will run the game, then transmit the gameplay to the player. Game control operations via mouse, keyboard, controller will go through the network to send to the remote server. The server does the heavy lifting, and your PC just receives the video and audio it transmits.
The benefits of Cloud Gaming
In theory, Cloud gaming has a lot of benefits, including as follows.
Reduce input costs for players
You do not need to spend money to invest, upgrade expensive hardware (PC, Console). With cloud-based games, you can play new games with your existing hardware. You can also buy a device to stream the game and a controller plugged into the TV and network at home to play games.
Play games on any OS, and on any device
Most of today’s high-end games are only for Windows or console platforms. However, in theory, with Cloud gaming, this limit will be removed. It can help any device (PC, tablet …) running any operating system (Windows, Mac, Linux, Android, iOS, Chrome OS, Windows RT …) can play games that are only for Windows .
Integrating games into other devices such as TVs
TV manufacturers can integrate Cloud gaming support capabilities into their smart TVs. The TV also doesn’t need expensive, expensive hardware. Any TV with a software that supports the same controller can enable Cloud gaming experience through BigPicture BigSoud’s OnLive service or Sony’s Gaikai. There are also some smart TV models that integrate this feature like Samsung or LG TVs.