Machine performance plays an important role in the development of games
With the era of quantum computing coming close, the evolution of eSports will become a platform, or more accurately, an extremely important design for the next generation of PCs. This means it is also more flexible and easier to upgrade.
For manufacturers who put customers (businesses and casual users) first, they need to find new approaches to meet the rigorous needs of eSports and gamers. Besides, they should also look at what the era of computers is about to require in order to have the best preparation for the future.
Invest to succeed
The rapid growth of eSports is also attracting a lot of investment through advertising, sponsorship as well as other partners such as athletes, tournaments, or major events around the world. These investments are creating momentum for eSport and the gaming industry to thrive in the future.
Among them, the biggest beneficiaries probably have to mention PC manufacturers when they are provided with too many opportunities to promote their innovations and products to the gaming community through live events or other communication channels.
Newzoo said that funding for eSports will increase sharply, reaching $ 655 million by 2020. For gamers, this will be an opportunity to develop your passion as well as your skills, and some people may even turn gaming into a serious job to earn their own income like any other career
Sponsors also have a certain influence on gamers and eSports
For advertisers, they have yet another source of potential customers. As for PC manufacturers, they stand an opportunity not to be missed to better understand customers, create better products, and promote the development of the entire industry.
Without the comments and feedback from the gaming community, manufacturers will lose an important source of information to improve and upgrade their products.
Sticking to the plan leads to success
After all, the collaborative development between the computer industry and eSports has opened up a series of new opportunities for a wide range of audiences, including players, brands around the world, or even fans. of other sports (gaming is also considered a sport already). But how successful this relationship will depend a lot on the effort that comes from both sides including PC makers and the eSport community.