When playing games in the traditional way, maybe some games will require the player to download a large amount of data to the device, maybe 10 GB or 20 GB, before you can play.
Meanwhile, cloud-based games will allow you to play games immediately, because the server has pre-installed games on it.
Easy to follow
You can easily follow professional game matches without having to install them.
Limit game … pirated
This is a benefit, but obviously for … the publisher. Since the game runs on remote servers instead of running directly on the user’s computer, there is almost no way to play pirated games.
Limitations of games cloud background
Despite many advantages as above, but cloud game also has its limitations as follows.
The videos we watch on YouTube are often compressed videos to save bandwidth. For the same purpose, the gameplay videos that you receive from cloud game services will also be compressed. As a result, the image you receive will not be as sharp and detailed as it was when rendering on PCs with powerful hardware.
Cloud gaming requires huge amounts of bandwidth. Playing cloud games via the OnLive service on the smart TV may consume up to 3 GB of bandwidth per hour. Imagine if the demand for cloud gaming increased, the amount of bandwidth required would be extremely large.
This is hard to avoid. The game will respond much faster to the commands you give when playing games on a PC than when playing through Cloud gaming. This is about the nature of the technology. The images in the game must be rendered and compressed on cloud servers before being transmitted to the player’s device.
Unable to play games … pirated
In contrast to the interests for the publisher mentioned above, it is limited to gamers.
Requires high internet speed
Playing games via the “cloud” requires you to have a strong internet connection, which is currently not popular.
Cloud Gaming today
Currently, many cloud-based game services have been launched and put into operation. OnLive is one of the most talked about services, although their number of customers so far is still very small.
According to a report, before the restructuring in August last year, the number of people using this service was only 1800 people. So far, OnLive has received good feedback on latency and quality Count images. At the same time, with a properly configured PC or console, the OnLive experience is also great.