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The relationship between PC games makers and the eSport community is becoming increasingly close, paving the way for a money-making era in the next few years.
With the strong development of the gaming smoke-free industry, it is not surprising that there are now more than 1.2 billion gamers worldwide.
Whether just a hobby, a passion, or a hard-core fan of popular titles, it’s undeniable that the gaming community is becoming stronger and more comprehensive. This has led to the development of a number of other types of follow-up services such as accessories, streaming, and especially eSport.
Gaming and eSport have been developing strongly in recent years
With the “upward pace” of eSport, PC hardware manufacturers cannot ignore this rare opportunity to make money. Not only reaping countless benefits now but in the future, their profits will likely be expanded even more thanks to the increasing demand for PC gaming.
A growing relationship between PC game and eSport
For PC gamers, upgrading and optimizing configuration is still a constant and indispensable need. In addition, the emergence of eSports as well as other video game tournaments makes them yearn to perfect their machines, not only in terms of performance but also in the outside design. This trend is becoming more and more popular, attracting a lot of gamers around the world.
Upgrading is an indispensable need for PC gamers
In response to that huge demand, PC makers have consistently launched high-end processors and a range of video card products with impressive performance reserved. With the growing number of eSports participants, hardware manufacturers are forced to expand their products and services.
It is great that manufacturers of the same gaming world always exist in parallel and promote each other to develop like that. However, this is only a small aspect of the close relationship between these two parts.
Always put gamers first in the development process
For gaming in general and eSports in particular, hardware manufacturers need a separate, careful approach to ensure game quality, enhance the user experience, especially in games. The most intense fight. In eSports, the performance of the machine is the deciding factor. A slow processor can make a huge difference and turn you from winner to loser in a snap.
If you are interested, you can download the OnLive client to try out the experience (currently the OnLive client supports Windows, Mac, Android, some smart TVs, and a dedicated device to play games on the OnLive system).
However, you can play the full version of each game for 30 minutes, a period just enough to feel the smoothness, image quality, and game lag.
OnLive’s biggest rival is Gaikai. Gaikai once used their technology to provide game demos that you can play in the browser a much easier way for gamers to try the game before deciding whether to buy or not. However, after Gaikai was acquired by Sony in July last year for $ 380 million, the feature was disabled.
Sony’s acquisition of Gaikai indicates that it will participate in Cloud gaming in the future. Some rumors say Sony may use Gaikai to bring its PlayStation 4 games “to the cloud”. Other rumors claim that they can use Gaikai to stream PS3 games to PS4.
Future of Cloud gaming
So far, Cloud gaming has not been called success. The number of OnLive customers speaks for that. However, with the acquisition of Gaikai Sony shows that the “big” are very interested in this technology.
Nvidia recently introduced Project Shield, an Android-based handheld gaming console that enables PC gaming to stream from a computer to play on this machine (PCs must use Nvidia’s graphics cards).
Nvidia’s idea is that users only need a gaming PC, then they can use the computer’s hardware to play games on TV (The back of Project Shield has a micro HDMI port for outputting images and sound. TV), or a handy handset like Project Shield itself.
Game latency on Project Shield will also be lower because you are streaming the game through the home network. If these devices are connected via the intranet, the bandwidth problem will also be overcome. Nvidia seems to be very interested in their idea because this will take advantage of the strengths and overcome weaknesses of Cloud gaming.
It can be seen that it is difficult to predict whether Cloud gaming is the future of PC games or not, but the fact now is that cloud-based game services have not shown signs of development strong enough to “destroy” PC games or consoles, like tablets can’t replace computers. However, in some cases it will still be an interesting and rewarding option.
When playing games in the traditional way, maybe some games will require the player to download a large amount of data to the device, maybe 10 GB or 20 GB, before you can play.
Meanwhile, cloud-based games will allow you to play games immediately, because the server has pre-installed games on it.
Easy to follow
You can easily follow professional game matches without having to install them.
Limit game … pirated
This is a benefit, but obviously for … the publisher. Since the game runs on remote servers instead of running directly on the user’s computer, there is almost no way to play pirated games.
Limitations of games cloud background
Despite many advantages as above, but cloud game also has its limitations as follows.
The videos we watch on YouTube are often compressed videos to save bandwidth. For the same purpose, the gameplay videos that you receive from cloud game services will also be compressed. As a result, the image you receive will not be as sharp and detailed as it was when rendering on PCs with powerful hardware.
Cloud gaming requires huge amounts of bandwidth. Playing cloud games via the OnLive service on the smart TV may consume up to 3 GB of bandwidth per hour. Imagine if the demand for cloud gaming increased, the amount of bandwidth required would be extremely large.
This is hard to avoid. The game will respond much faster to the commands you give when playing games on a PC than when playing through Cloud gaming. This is about the nature of the technology. The images in the game must be rendered and compressed on cloud servers before being transmitted to the player’s device.
Unable to play games … pirated
In contrast to the interests for the publisher mentioned above, it is limited to gamers.
Requires high internet speed
Playing games via the “cloud” requires you to have a strong internet connection, which is currently not popular.
Cloud Gaming today
Currently, many cloud-based game services have been launched and put into operation. OnLive is one of the most talked about services, although their number of customers so far is still very small.
According to a report, before the restructuring in August last year, the number of people using this service was only 1800 people. So far, OnLive has received good feedback on latency and quality Count images. At the same time, with a properly configured PC or console, the OnLive experience is also great.
Cloud games have many advantages but also exist many weaknesses. Cloud gaming is a concept that was born a long time ago but so far not many people have envisioned it.
Overall, the idea of this technology is to take all the processing tasks that gamers had previously needed on PCs, on “cloud” servers, eliminating the need for a powerful gaming PC, have discrete graphics card; or gaming consoles today.
Cloud games have many similarities with video streaming technology, but the difference is that cloud games have interaction and video streams are not. Basically, the cloud-based game server will run the game, then transmit the gameplay to the player. Game control operations via mouse, keyboard, controller will go through the network to send to the remote server. The server does the heavy lifting, and your PC just receives the video and audio it transmits.
The benefits of Cloud Gaming
In theory, Cloud gaming has a lot of benefits, including as follows.
Reduce input costs for players
You do not need to spend money to invest, upgrade expensive hardware (PC, Console). With cloud-based games, you can play new games with your existing hardware. You can also buy a device to stream the game and a controller plugged into the TV and network at home to play games.
Play games on any OS, and on any device
Most of today’s high-end games are only for Windows or console platforms. However, in theory, with Cloud gaming, this limit will be removed. It can help any device (PC, tablet …) running any operating system (Windows, Mac, Linux, Android, iOS, Chrome OS, Windows RT …) can play games that are only for Windows .
Integrating games into other devices such as TVs
TV manufacturers can integrate Cloud gaming support capabilities into their smart TVs. The TV also doesn’t need expensive, expensive hardware. Any TV with a software that supports the same controller can enable Cloud gaming experience through BigPicture BigSoud’s OnLive service or Sony’s Gaikai. There are also some smart TV models that integrate this feature like Samsung or LG TVs.
ESA figures have proven: the classic PC gaming genre is “dropping the radio”.
They say that the decline in sales of classic games (both in digital terms) has been neglected because casual gaming sales are increasing rapidly, and this is a sign that classic gaming PCs are dying. This is a case of not reading carefully the chart but went indiscriminately saying that only later casual games to play, not classic games anymore. If that’s the case, then there is now Angry Birds 6 instead of Civilization 6.
PC gaming will die a death without anyone noticing
This site assumes that PC gaming will be overwhelmed by consoles, and eventually gamers will choose to buy it console instead of a new video card.
At the same time, the article also lists all kinds of causes that cause PC gaming to die, such as illegal game downloads, consoles becoming popular, the PC community is fragmented. Especially taking the excuse of Blizzard to bring Diablo 3 up consoles so they will leave the PC, thereby causing the platform to be “evaporated” in the future.
Gameskinny: Illegal game downloads are killing PC gaming
This page said that if gamers do not take specific actions to limit the download of illegal games, sooner or later PC gaming will die. This is a common opinion collected from many different developers. Of course the problem of downloading pirated games is a big and important problem that needs to be addressed; But when it comes to making PC gaming wither, it’s a bit … “overkill”.
Wired: PC gaming will be “one go away”
This article is based on a report that Apple is selling a lot of iPhones, while PC sales are not as satisfactory as expected. From this scratch report, Wired has drawn the conclusion that this phen, the PC will … die, and die. It’s probably because Wired thought that people who bought iPhones wouldn’t buy more PCs, so that conclusion was solid.
MarketWatch: PC gaming is on the decline, and it should be
MarketWatch thinks that PC games are getting boring, repetitive, and most importantly, it’s like a slot machine. However, this article gives examples that are superficial, subjective, and somewhat unfounded. In short, the general idea of this article is “because I don’t find PC gaming as exciting as it used to be, it means it’s dying.”
Looking back, it’s undeniable that PC gaming has many problems that need to be solved. But we should also remember that nothing in this world is perfect. PC gaming will continue to live long and growing to serve the gaming community, just like the adage: “Dogs bark and the people go on.”
In the past few years, you will more or less have heard the information, the “solid” statements on the gaming forums, or in the gaming community that “PC master race is dead”, “PC gaming is out of date”, “anyone who plays PC games is outdated”, and actually, until now, PC gaming is still living well, if not healthy.
The reason people are so angry is because over the past decade, there have been many events that have made PC gaming “die and die” five times seven times, such as generations of gaming consoles. launch, pirated PC game downloads, laptop & smartphone configurations are getting stronger year by year.
Here are 13 times the gaming PC was “prophesied” that would die in more than a decade.
Gizmodo: Goodbye desktop PC, you’re so bad already
A report shows that sales of desktops are on the decline at this point, and laptop sales are on the rise. Plus reading the wrong statistics, it was more than enough to declare that the desktop PC would not live any longer.
CNET: Alienware M17x is the best gaming laptop currently, do we still need to use the desktop to play PC games?
At that time, the Alienware M17x was a very cool gaming laptop that cost about 5000 USD and can handle all AAA games. This means the desktop PC will disappear, and with it the PC game. However, a laptop is a computer, and if we don’t play PC games on a gaming laptop, what will we play now?
Chipchick: PC Gaming is dying, but consoles are not the culprit, but it is too difficult to buy PC game discs.
Before online shopping became popular, PC gamers had to go to the disc shop, and this was the source of Chipchick’s statement. In fact, up to now buying a game disc still has certain difficulties, especially for those who have a slow internet connection, but somehow PC gaming is still going on today.
Competition is an essential part of life. With the arrival of PS5, PC Gaming will surely have to race fiercely. In the end, the one who benefits the most is gamer.
The current generation of gaming consoles is helping to make PC gaming “spring”, and whether the next-generation PlayStation 5 will help PC gaming thrive?
At first glance, over the years, it seems like such a plausible theory. Games are becoming increasingly complex, often costing tens of millions of dollars to create.
Developers and publishers are interested in selling as many copies as possible, which means they target the mid-range PC market. And with gaming consoles that have been in existence for five years or more, a lot of games have to be ‘in the water’ to ensure that those consoles can still run them. Or for some reason.
How many PC gamers are really using modern hardware platforms?
Relying on hardware surveys Steam can provide the fastest look for PC gaming hardware in general. Based on Steam’s survey, about half of current Steam computers have a graphics card that is more or less powerful than the GPU in PS4.
PS4 is five years old and 35% of Steam’s GPU is equal to or faster than PS4 Pro. In addition, 40% of the computers surveyed were running CPUs clocked below 3GHz and 82% were 2-core or 4-core processors.
In other words, if gaming consoles are not used to play PC games, they are only part of the equation. Old and slower PCs are also partly to blame, because they are at least two-thirds of those who have purchased new computers, with increasingly complex configurations. The good news is that “mid-range PCs” are also getting faster.
13 percent of all Steam PC surveyed had GPUs not equal to PS4 Pro, but obviously faster than it. That’s about 20 million gamers and the number of PCs in this elite group is growing, it’s up two percent since the beginning of 2019 and is likely to reach 20% or more of total PC gamers by the end of this year.
By the time PS5 arrived, more than a quarter of gaming PCs were able to provide the same performance.